Baldur’s Gate 3 contains hours of material scattered across three acts, with plenty of outstanding tasks that are all too easy to overlook. Here’s how to locate them.
Larian Studios has managed to cram as much content as possible into Baldur’s Gate 3, and all of them are fantastic fantasy quests. But so many of these fantastic adventures are absolutely optional and frighteningly easy to overlook.
Whether it’s a small questline in act one that comes to a surprising climax in the third act, a prospective companion buried in the middle of nowhere, or simply a quest giver waiting for help someplace off the usual route, all three acts feature some fantastic quests that are all too easy to overlook. The following Baldur’s Gate 3 quests are ones that players should make an effort to find.
Rescue Wulbren
There are several methods to begin this act one quest. Barcus Wroot, a deep gnome, can be rescued from the Blighted Village, where he has been bound to a windmill, and subsequently from Grymforge. He’ll inform them about his lost companion, Wulbren, both times. He reveals at Grymforge that Wulbren has been brought to Moonrise Towers.
It’s easy to become preoccupied with defeating Ketheric Thorm, and players may miss out on the chance to penetrate the prison and free Wulbren, along with his fellow gnomes and several tiefling refugees. Players must go to the Last Light Inn and inform Barcus of Wulbren’s demise, otherwise he will assume the worst.
Deal With The Devil
The third act mission brings players to Avernus. It begins at Sharess’ Caress and entails a contract with Raphael. He wishes for players to give him the Crown of Karsus in return for the Orphic Hammer, which is the only thing capable of releasing Orpheus from the Astral Prism.
However, a bargain with Raphael isn’t the only method to obtain the Orphic Hammer. Helsik from The Devil’s Fee can help players get access to Raphael’s House Of Hope. The journey is memorable and worthwhile; just make sure your party is prepared to dance with the devil beforehand.
Lift The Shadow Curse
Lifting the shadow curse is quite specific, making it simple to curse the land. This bothers a possible companion, Halsin, whose personal goal is entangled with it. In The Last Light Inn, players converse with an unconscious Flaming First, Art Cullagh. Art can only say Thaniel, which intrigues Halsin. Players must awaken Art in order for him to reveal his expertise.
Get his lute from Malus Thorm at the House of Healing, then defend Halsin while he goes to get Thaniel from the Shadowfell. Thaniel returns frail, as if a piece of him is missing. Oliver, his missing half, lives on the Ruined Battlefield. Taking Halsin to him allows players to persuade him to rejoin Thaniel, thus breaking the curse and gaining Halsin’s loyalty.
Investigate Cazador’s Palace
Because Cazador’s Palace is so tucked away, it’s easy to overlook this personal mission for Astarion. Cazador’s Palace can be found by climbing up to the central wall of Baldur’s Gate and ascending into the watchtower, which is right by the Lower City Central Wall waypoint.
Cazador’s Palace can be difficult to locate if players don’t know where to look. However, if players have Astarion in their party for this quest, it is an interesting mission with some hard combat encounters and a very powerful moment with him.
Defeat The Thorms
For many Drive Mad gamers, defeating the three perverted members of Ketheric’s family is a personal journey. Finding all three can be difficult due to their dispersion, and the convoluted streets of the Shadow-Cursed Lands can be difficult to navigate.
Malus and Thisobald Thorm can be encountered alongside other quests on the list. Malus is an impediment to ‘Lift The Shadow Curse’, and facing Thisobald is likely in ‘Punish The Wicked’. Malus can be found in The Waning Moon, Thisobald in The House of Healing, and Gerringothe Thorm in the Reithwin Tollhouse. All are strong adversaries who resemble and battle like Dark Souls bosses, yet they may all be overcome with dialogue and lucky dice rolls.
Find The Missing Letters
Anyone whose favorite spell is ‘Speak With Animals’ will like this unassuming and out-of-the-way quest. Players realize that many mails from the couriers have gone missing after chatting to Danzo at the Sword Coast Couriers in act three. It’s worth talking to the pigeons because they’re entertaining and can tell where the birds have gone missing.
If you don’t wish to talk to the feathery companions, you can investigate the Open Hand Temple roof by going up the bell tower. It’s worth taking Gale on this adventure because the perpetrator is none other than his favorite tressym, Tara. With her companion by your side, convincing her to quit eating vital courier pigeons is a lot easier.
Punish The Wicked
Punish The Wicked is a terrifying task that is easy to overlook because the quest giver, He Who Was, is located in a remote area of the Shadow-Cursed regions. He can be located just up the hill from where players encounter the Harper hunting group. However, once players are in the appropriate area, he is easily identified. He is a Shadar-Kai elf that performs ‘Speak With Dead’ with his pure white raven.
He Who Was wishes for players to travel to The Waning Moon bar and retrieve a ledger belonging to Madeline, the corpse to whom he is speaking. This will almost certainly involve a confrontation with Thisobald Thorm. Return it to He Who Was to take part in a tense trial that will be decided by the player. It’s an intriguing journey that takes you off the usual path.
Free The Artist
This mission, which began in Act One, is in a remote place. It resumes in act three, colliding with another easily overlooked quest. The artist, Oskar Fevras, is initially encountered by the players at the Zhentarim stronghold near Waukeen’s Rest, where he is being held hostage. Players can buy his freedom, and he will talk about some relationship issues.
When they visit him again in Baldur’s Gate, he has been possessed by his ex-lover, much to the annoyance of his newlywed. Players can discover correspondence between Oskar and Mystic Carrion as they proceed through the violently haunted mansion. Carrion agrees to exorcise Oskar in exchange for the return of his fugitive servant, Thrumbo. Thrumbo is hiding in a closet in Carrion’s house next door. It is then up to the players to deal with Carrion and free Oskar.
Save Mayrina
As with ‘Free The Artist’, the questlines between Mayrina and Auntie Ethel begin in act one and can continue long into act three, linking into other quest lines, such as the quest to ‘Save Vanra’. If players do not investigate the Sunlit Wetlands in Act One, they will miss out on a large portion of this exquisitely terrifying adventure.
While it takes some exploring and seeing through illusions in both the Wetlands and The Blushing Mermaid in Baldur’s Gate, as well as a stop in with the hidden hag survivors group, it is a quest that rewards players with both sinister and amusing moments, as well as lovely character progression for Mayrina. It is a mission that symbolizes the enchantment of dark fairytales and should not be overlooked, even though it is relatively simple to complete.
Aid The Underduke
This task is difficult to find, but it offers up the possibility of a companion character. The quest takes players to the Counting House, where Nine-Fingers has plotted an ambush for The Stone Lord, who happens to be the beloved Minsc from Baldur’s Gate. He appears hostile, acting on the whims of a shapeshifter posing as Jaheira.
Minsc can be discovered in an isolated hideout in the city sewers once this combat is complete. After killing ‘Jaheira’ and conversing with Minsc after knocking him out, the player can recruit Minsc and his little giant space hamster, Boo. He’s a fantastic companion, and it’s criminal how easily this opportunity may be squandered.